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quick test - tcos tavern in ue4
#1
Had a little bit of fun with the tcos assets. It might run slow on older gpus since I only used dynamic lights.

[Image: 7cRa5YF.png]

winTCoS_32bit

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#2
Wow, this is impressive.

Really nice work.
What lies hidden. must be found

TCoS Gameplay Videos:
http://www.youtube.com/user/czelsior

 

 

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#3
(14-01-2018, 02:59 PM)Czelsior Wrote: Wow, this is impressive.

Really nice work.

nah I barely did any work. all thanks to acid-burn and Polymo for packages and server

I did wanted to add some sounds but I couldn't extract those, maybe I'll try again some other time

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#4
To export sounds, you can try using :
1. https://www.fileplanet.com/64426/60000/f...lorer-v1.1
2. with the Unreal 2004 editor (UnrealEd 3.0) by loading the files in data\sound from my converted files. (*.sbs) and in the sound browser export them as .wav

The music files are simple ogg files
[Image: banner10.jpg]
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#5
Looks nice!
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#6
It looks great! Actually it seems sharper than the original.
Did you have to do special conversion stuff to make it work?
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#7
(20-01-2018, 07:20 PM)Saltiel Wrote: It looks great! Actually it seems sharper than the original.
Did you have to do special conversion stuff to make it work?

Extracted models and textures using umodel (UE Viewer) and then using 'ActorX Importer for 3ds Max' to convert the models from .pskx to .fbx

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#8
So you did not have to use Acid's converted models?
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#9
(27-01-2018, 06:16 PM)Saltiel Wrote: So you did not have to use Acid's converted models?

I did. umodel doesn't open tcos assets. he converted those to the ut2k4 format

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#10
(28-01-2018, 10:08 AM)Getty_ Wrote:
(27-01-2018, 06:16 PM)Saltiel Wrote: So you did not have to use Acid's converted models?

I did. umodel doesn't open tcos assets. he converted those to the ut2k4 format

can u splain how you do that ?  maybe put download link ?
i am working on server files, and a had some clue to how to build that, but i can 'load' and compile the 'floor' and another stuffs to server...
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